<aside> 📢 This toolkit is meant to be used with a deck of cards, a ten-sided die, and a set of narrative dice from Genesys in order to play the Genesys RPG without a GM. Handle what you can with Genesys rules, and only consult this Oracle if you require new information, or decisions on how NPCs may act; you may find Genesys' Motivations helpful to these ends, as well.
This tool is adapted from the Apocalypse Solo Engine and the One Page Solo Engine (https://inflatablestudios.itch.io/one-page-solo-engine).
See also
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The game uses a normal deck of playing cards, including the Jokers. Generally, whenever you pull a card you’ll refer to a table telling you what result matches the number or rank you’ve drawn. Each suit has been given a specific theme, and shares this theme across all card-based Oracles. Each oracle will provide additional inspiration.
♣ | Physical—this suit generally indicates a result pertaining to the tangible and real. |
---|---|
♦ | Technical—this suit often pertains to comprehension and analysis. |
♥ | Social—this suit usually provides intimate and personal context. |
♠| Mystical—this suit typically offers unusual or mysterious context. |
When you draw cards, leave them aside in a discard pile rather than shuffling them back into your deck after each draw. If you draw a Joker, resolve the effect and then shuffle your discard pile back into your deck. Choose or roll 1d4 for a Joker’s suit if necessary.
Use this to generate plot hooks, quests, or missions for the PCs to follow. Roll once for each table below, then pull a Theme Focus card and combine the results into a hook that makes sense.
Use this whenever you need a significant reward.
2 | Treasure | 9 | Recognition |
---|---|---|---|
3 | Knowledge | 10 | Promotion |
4 | Relic | J | Celebration |
5 | Assistance | Q | Alliance |
6 | Blessing | K | Empower |
7 | Inspiration | A | Gratitude |
8 | Revelation | Jo | Draw 2x |
♣ | Physical, valuable, material | ♦ | Technical, strategic, insightful |
♥ | Personal, heartfelt, intimate | ♠| Mystical, otherworldly, magical |
Use this if you need to know why or where something is.
2 | Ancient | 9 | Mysterious |
---|---|---|---|
3 | Advanced | 10 | Natural |
4 | Creepy | J | Powerful |
5 | Dirty | Q | Extravagant |
6 | Exotic | K | Epic |
7 | Military | A | Weird |
8 | Simple | Jo | Draw 2x |
♣ | enemies, complications, rivalries | ♦ | Functionality, nature, growth |
♥ | People, meaning, remorse | ♠| History, origin, revolution |
<aside> 🔎 Example So let's say you roll the following:
Based on the generated hook, your party needs to escort some people to safety. Looks like they're fleeing a 'guardian' of some sort (maybe they've been under lock and key and just want to get out, y'know?) and they're offering the party money or valuables.
"Military Enemies/Complications/Rivalries" might mean whatever makes sense based on that thread! The escorted NPC is a soldier who's snuck off base. The 'guardians,’ then, are his officers and comrades!
The 'Focus' draw is intended to give the plot an extra layer of complexity by introducing a thematic flavor. You can easily run with just the first 3 rolls and not draw a card, but the draw is intended to help a GM-less game or solo player find inspiration and provide additional context to the plot hook.
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When you need to create a random event, draw for the Event Focus, and then ****consult the Oracle with an Action Question. Combine the results into an event that makes sense.
Event Focus (card):
2 | Ally acts | 9 | Discovery |
---|---|---|---|
3 | Adversary acts | 10 | Bystanders |
4 | Current plot | J | New adversary |
5 | Side plot | Q | New ally |
6 | Environment | K | Hazard |
7 | Object | A | Weird |
8 | Discussion | Jo | Draw two |
♣ | aggressive, negative, destructive | ♦ | transformative, expected, volatile |
♥ | docile, positive, creative | ♠| mysterious, unexpected, enlightening |
Aspect focus
2 | weapon | 9 | creature |
---|---|---|---|
3 | corpse | 10 | document |
4 | tool | J | lock |
5 | artifact | Q | decoration |
6 | component | K | food |
7 | resource | A | consumable |
8 | attire | Jo | Draw two |
♣ | aggressive, negative, destructive | ♦ | transformative, expected, volatile |
♥ | docile, positive, creative | ♠| mysterious, unexpected, enlightening |